When working on some more stylized art I noticed Eevee doesn't show the translucency setting in the final renders in Blender, thus I made this stained glass toon shader. Hope you enjoy :)
This texturing works by applying a base toon shader and then a toon shader clear coat on top (where a part is see-through and a part is white). The actual color is going to look off without a light source directly in front if you are trying to reach the same effect, the lighter parts are where light hits, this texture + lighting is a miracle combination though.